﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameLibrary.Events
{
    using Interfaces;
    public class MapObjectKilledEventArgs:EventArgs
    {
        public IMapObject DiedObj { get; private set; }
        public MapObjectKilledEventArgs(IMapObject obj)
            : base()
        {
            this.DiedObj = obj;
        }
    }
}
